
Or if a card says steal two greenery from another player, you just take two greenery from the supply and add to your player card. For instance, if a card say decrease any energy production to do something, you don't have to do it to yourself because the neutral opponent exists though you don't need to do anything and the card can be activated. Though bear in mind, the neutral opponent does nothing and are there to just make cards you play activate.

If you play a card that steals resources or reduce production, you use it against the neutral opponent.
They focus on economy and technology.Īlso you start the game with 2 neutral cities with a greenery tile adjacent to them. These cards do not help with terraforming Mars. The Corporate Era cards has a small icon of a red circle with white arrow in it. You have to add the Corporate Era deck of cards to the regular deck. The solo rules are a little different from the regular multiplayer rules. This post is for players who play Terraforming Mars and like to play solo rules.

Terraforming Mars is an engine building game where you need to increase production of ME (mega credits), energy, heat, trees, steel and titanium. I do buy new games here and there, but I am picky on what I buy and Terraforming Mars is one that gets to my table many times. While people are adding more and more games to their collection, I like to keep my collection relatively small. It has been out for a couple years and has quite a following especially in this age of FOMO (fear of missing out of new and shiny games). One of my favorite games is Terraforming Mars.
